Consolidated first half financial report
As of June 30, 2022
Parent company: IERVOLINO & LADY BACARDI ENTERTAINMENT SPA
Registered office: Via Barberini n. 29 – 00187 – Rome
Registered in the company register: ROME
Accounting code and VAT number: 11636381003
Registered in ROME’s REA. RM-1318599
Subscription Capital EUR: 1,410,427.92 Fully Paid
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ILBE Group Management Report Concerning Consolidated First Half Financial Statements as at 30 June 2022
- prologue
- Macroeconomic Background and “Media & Entertainment” Reference Industry
- ILBE Group business model
- Activities in the first half of 2022
- Backlog and projects in development
- Summary data and alternative performance indicators (APIs)
- Transactions with Related Parties
- human resources
- Research and Development
- Disclosure of key risks and uncertainties
- Significant events that occur after the period ends
- Business outlook
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Condensed Consolidated First Half Financial Statements and Notes to Financial Statements as of June 30, 2022
First half consolidated statement of financial position
First Half Comprehensive Consolidated Income Statement
Consolidated statement of changes in equity for the first half
Consolidated Half-Year Statement of Cash Flows
- Corporate information
- Basis for Preparation and Changes to the Group’s Accounting Standards
- Business sector: Policy
- business combination
- Annotation
Auditor’s Report EY SPA
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ILBE Group Management Report Concerning Consolidated First Half Financial Statements as at 30 June 2022
1.First of all
Iervolino Condensed Consolidated First Half Financial Statements as at 30 June 2022
- Lady Bacardi Entertainment Group (hereinafter also referred to as ILBE Group or the Group) includes parent companies Iervolino & Lady Bacardi Entertainment SpA (formerly Iervolino Entertainment SpA) and investments in Arte Video Srl and Arte Video Llc, RED Carpet Srl and Wepost. It is included. Srl, Iervolino Studios doo e Sobe Sport Srl finally represents a change from the range of the previous financial year.
The consolidated first-half financial statements as of June 30, 2022 show total revenue of €83,260 thousand, EBIT of €1,511 thousand, net of one-time charges of €11,207 thousand. His EBIT margin for the first half was 13.46%.
At the same time, the net financial position (net effect of IFRS 16 for the full year 2022 of €2,095 thousand related to the new leasing agreements) increased to €26,531, compared to €29,289 on December 31, 2021. Improving.
The results obtained are consistent and consistent with the backlog and projects under development, as well as the guidelines for the foreseeable evolution of management presented in the previous year’s consolidated management report.
Furthermore, these results are consistent with the following strategic choices:
- Investing in quality intellectual property.
- A selection of international markets in nature, it is primarily aimed at streaming audiences.
- Prioritize growth and value creation over time short-term profitability;
- Investment and growth in the context of fiscal balance.
In this regard, we are pleased to announce that the collections “Arctic Friends”, “Puffins”, Waiting for the Barbarians and In Dubious will be available internationally and nationally on SKY-Cinema, Apple TV, SKY-Dea Kids and Amazon Prime Video. Succeeded. Battle – Il Courage of the Last, The Bleeder, The Humbling, Shiraz – The City of Roses, Beyond the Edge, etc. confirm the good choice.
2. Macroeconomic Background and “Media & Entertainment” Reference Industry
The global entertainment and media (M&E) industry experienced significant growth last year, significantly outstripping global economic growth. After a 2.3% decline in 2020 related to the pandemic, M&E revenue increased by 10.4% in 2021 from US$2.12 trillion to US$2.34 trillion.
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The industry is becoming increasingly digital, mobile and youth-oriented. Virtual reality (VR) and gaming are strong growth drivers, and digital advertising is pervasive across industries.
Expected Outlook results from sector research by leading international consulting firms include:
- Global video game and esports production value will reach US$215.6 billion in 2021 and is projected to reach US$323.5 billion in 2026, growing at a CAGR of 8.5%. , Second highest region. Gaming is now his third largest category of data-consuming M&E content, behind video and communications.
- VR continues to be the fastest growing M&E segment, albeit on a relatively small base.Global spending on virtual reality increased by 36% After growing 39% in 2020, it will reach US$2.6 billion YoY in 2021. With a growth rate of 24% CAGR from 2021 to 2026, the segment will be USD 7.6 billion. Gaming content is the biggest contributor to VR revenue, with $1.9 billion in revenue for him in 2021. This he expects to reach 85% of his total virtual reality revenue in 2026, rising to US$6.5 billion.
- The spread of advertising across the digital world has made it a dominant industry category. After declining nearly 7% in 2020, advertising will grow by a staggering 22.6% in 2021, reaching US$747.2 billion. Advertising, which is almost entirely digitally driven, is expected to grow at a CAGR of 6.6% through 2026. By 2026, advertising is projected to be a US$1 trillion market and the largest source of revenue for M&E, surpassing consumer spending and internet access.
- After growing 35.4% in 2020, Over-the-top (OTT) video will grow another 22.8% in 2021, pushing revenue to US$79.1 billion. The pace of OTT revenue growth slows slightly. Revenue is expected to reach US$114.1 billion with a CAGR of 7.6% by 2026.
- Surrounded by competition from OTT streaming services, traditional TV still generates sizable revenues, but its relentless decline continues, pushing global revenues to CAGR -0.8% from USD 231 billion in 2021 to USD 222.1 billion in 2026.
- Global cinema revenues have rebounded, making up for losses from the pandemic and are expected to reach US$46.4 billion in 2023. Box office revenue is projected to reach US$49.4 billion in 2026 from US$20.8 billion in 2021. 18.9%. China overtook the United States to become the world’s largest film market in her 2020, and is expected to maintain this leadership until 2026.
- revenue from live music Pre-pandemic levels in 2024. Digital music streaming subscriptions are driving growth in the recorded music industry, with revenue projected to rise from $36.1 billion in 2021 to $45.8 billion in 2026. .
- Increased content is driving massive data consumption. In 2021, 2.6 million petabytes (PB) of data will be consumed, and he is expected to reach 8.1 million PB by 2026, increasing at a CAGR of 26%. A CAGR of 29.6% is expected. Mobile phones are expected to be the fastest growing device category from 2021 to 2026, at a CAGR of 28.8%, pushing mobile data consumption from 1.1 million PB to 3.8 million PB.
Fundamentally, what is emerging as a trend in the M&E market is that the choices billions of consumers make about where they invest their time are driving industry transformation and driving trends. . We are basically witnessing the emergence of his global M&E consumer base younger, more digital, and streaming and gaming more than the current consumer population in the next few years. This is shaping the future of the industry.
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Disclaimer
Hierbolino & Lady Bacardi Entertainment SpA I published this content on November 8, 2022 You are solely responsible for the information contained therein. It will not be edited or modified and will be distributed by the public. November 8, 2022 22:36:52 UTC.
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Technical Analysis Trends IERVOLINO & LADY BACARDI ENTERTAINMENT SPA
| short term | Middle term | long term | |
| trend | bearish | neutral | neutral |
Income Statement Evolution
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sell buy |
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| average consensus | excellent |
| number of analysts | 1 |
| Final closing price | 1,27 € |
| average target price | 3.05 € |
| Spread/Average Target | 140% |
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